The game also features more elements of story, with a plot that is fleshed out by cutscenes and voiced character dialogue. B-Doings also reappear but now only serve to launch Pac-Man into a single predetermined direction, and Pac-Dot Chains are now generated by machines that are activated using crystals with the same color. New moves include punching, as well as acrobatic moves with poles, such as swinging and climbing. Rev-Rolling can also activate machines and allow Pac-Man to call Pinky and Clyde through a Summon Point. The Rev-Roll is mostly the same, but can now be stopped before launching Pac-Man by pressing the jump button. The Butt-Bounce move is now modified so that it can only be done three times at once, but the third bounce creates a small shockwave that slightly extends the radius of the attack. Additionally, there are 5 Pac-Man 25th Anniversary Statues in each level, which each grant the player 2500 points and award a bonus if all 5 statues are collected. Pellets and fruit reappear, allowing the player to eat them for points. The game features numerous differences from the previous Pac-Man World games, placing an emphasis on action and combat while still preserving most of the platforming elements from the previous entries. Now Pac-Man must join forces with the ghosts, Orson, Pinky, and Clyde (Blinky) to stop Erwin before he destroys both the Real World and the Spectral Realm. Pac-Man is attacked by fiery Spectral monsters of the orange, green, and purple varieties which have been driven mad by Erwin's hypnosis with Inky and Blinky (Clyde) have been kidnapped as part of Erwin's evil scheme, but Pinky and Clyde (Blinky) managed to escape. Orson communicates to him and tells him about the Spectral Realm (after Pac-Man complains to Orson about messing up his party and throwing him into a trash pit). Meanwhile, Pac-Man is celebrating his 25th birthday with his family when he is teleported by Orson, a former nemesis of Pac-Man from the original Pac-Man World. This is causing the Spectral Realm to collapse into the real world (Pac-Land), bringing about an environmental catastrophe. He has created a syphon that can penetrate into the Spectral Realm. In a search for power, a short evil genius called Erwin has found a way to suck raw energy out of the world of the Ghosts (the Spectral Realm). It also features a speaking Pac-Man for the first time ever outside of the cartoon series. Released in 2005, it is the third and final installment in the Pac-Man World trilogy and the only one to not be released in Japan. The Nintendo DS version was ported by Human Soft. Any closer and it will retreat to the bottom left corner.Pac-Man World 3 is a platform video game developed by Namco Hometek and Blitz Games and published by Namco for the PlayStation 2, GameCube, Xbox, PlayStation Portable, Nintendo DS, and Microsoft Windows. An apprehensive pursuer, Clyde will chase until it is within eight spaces of Pac-Man. With this in mind, you can manipulate Pinky into heading down a non-threatening path.Ĭlyde: The orange ghost move based on its proximity to Pac-Man. Moving upward causes Pinky to target four spaces ahead but also four spaces to Pac-Man's left. With careful planning, you can exploit Pinky's anticipation. Pinky: The pink ghost is a strategizer, chasing to a position four spaces ahead of Pac-Man. Essentially, the closer Blinky gets to the player, the closer Inky will approach. Inky opts for a space in front of Pac-Man that is also twice the distance between Pac-Man and Blinky. Inky: The blue ghost moves the most erratically, basing its location on both Pac-Man's and Blinky's movements. But watch out - Blinky's speed and focus increase when you're down to your last 20 and 10 dots. Blinky: The simplest enemy to understand, the red ghost targets Pac-Man in chase mode unrelentingly until it switches to scatter mode and returns to its corner.
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